Royal College of Art
Site Navigation
3 phone interfaces
User image and 2 of the phone interface 2 images of phone 3 images of phone interface User group

click to view image

Alternative View: developing smartphones with low vision communities

Yusuf Muhammad, Research Associate 2009

Research Partner

Research In Motion

RCA Department

Innovation Design Engineering

Smartphones are mobile phones that offer advanced capabilities. They are becoming more widespread and offer such features as email capability, music players, web browsing and fast data transfer. However they typically rely on the user having good vision to access even their most basic features. There is also a growing trend towards touch-screen devices, which offer little or no feedback to indicate when an onscreen icon is pressed. This has implications for the 161 million people worldwide who are visually impaired.

This design project aimed to study how people with low vision use mobiles in order to create new designs based on their communication needs and aspirations. The idea was to look at how smartphones could adapt to new forms of interaction that include rather than exclude low vision communities. Although visually impaired people formed the lead user group, the intention was also to develop solutions applicable to the mainstream.

The research strategy involved comparing and contrasting the behaviour and attitudes of blind and visually impaired people at opposite ends of the age spectrum. The under 25s are typically at the front end of new technology take-up and the over 65s represent a relatively untapped market. The rationale was to understand what both groups wanted from their phones and what was common to both.

A 'day in the life' observation of three individuals from each age group captured  insights. This was followed by group workshops. What emerged was a framework of needs for each age group. Both wanted connectivity, though the over 65s wanted to be able to readily switch off. The younger group desired a device that could change  to suit their mood or mode of use, could  be easily located and was desirable - but  not to thieves. The older people wanted to lose unused functions and get the most from those functions they did use. Everyone engaged in the research wanted a mainstream device that was not specific  to blind people.

Most people with low vision can actually see something. Only a small minority see total darkness. The design concepts developed aim to utilise the sight that people do have and supplement this with other sensory input. Sight, Sound and Touch formed the broad headings under which solutions were grouped. The first, entitled Sense Profile, comprised an Audio Slider, Visual Slider and Tactile Slider on the phone screen. Moving the Visual Slider up, for example, progressively makes the font size bigger, icons larger and contrast greater, removing the need to change multiple settings from within a complicated menu structure. This allows the smartphone to adapt to an individual's needs at the touch of a button.

‘The aim was to include rather than exclude low vision communities'

Voice Design sketches out ways in which voice interaction can be more interactive, human and customisable. Service Design looks at how the phone might connect to the laptop, a device that many visually impaired people already use, to control settings, software and get online help on a larger screen that has been modified with talking software. Form Design suggests how the shape of the phone might change for 'eyes-free' navigation and use.

All these ideas aim to make the digital experience more inclusive of visual impairment, but importantly, they also represent new ways for fully sighted people to interact with smartphones.

previous | list | next


Rim logo