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Rendering of the dice and docking base

48 Hour Inclusive Design Challenge, Seoul 2009

Jamsil Sports Complex, Seoul
12-14 October 2009

Sponsored and and co-organised by the British Council as part of their Creative Cities project and the Seoul Metropolitan Government

Dice

Team C

Team leader: Jorgen Tolstad (Kadabra)
Design partner: Sanghoon Park (web designer)

The issues
The team focused on enhancing opportunities for social interaction in cafés. Their lead user had specific needs relating to attracting attention, reading signs and menus when using a wheelchair as well as being able to reach items. The team also felt that there was potential for socialising when deciding what to drink or eat.

How does it work?
Dice is an interactive device that facilitates socialising around the café table and makes ordering and paying more accessible. By passing the device from person to person, ordering food and drink becomes a shared and playful experience. The system also allows for ordering personal service or help if preferred or needed.

The device's sensors' register faces upwards, its orientation allows the customer to decide which menu category they wish to order by placing that side uppermost. The chosen menu is then displayed on the screen located on the device's docking base.

Moving the device back and forth highlights an entry in the menu and tapping the top icon selects it. When the group wants to pay, the pay icon is used to access the payment menu. To attract the attention of a waiter the device is placed on the labelled platform and alerts staff.

The tactile nature of the device, in addition to its audio feedback, is enjoyable. In addition to answering the basic findings from the users, the team hope many people with visual, linguistic and cognitive disabilities will find the device helpful.